$CELL HATCHING SOON — MUTATES AT $1M + 10% BURNED

MEMECOINSEVOLVEOR DIE.

  • Hit the milestone.
  • Burn the supply.
  • Vote the mutation.
  • Survive the next gen.
SPECIMEN 000 · $CELL · GEN 0
The first organism. Everything after it is up to you.
EVOLVE OR DIE$CELL · HATCHING SOONMC $0 OF $1M0.0% BURNED OF 10%30 DAYS TO MUTATE OR GO EXTINCTHOLDERS GET 20% OF THE NEXT GENBURNED TOKENS COUNT DOUBLEEVOLVE OR DIE$CELL · HATCHING SOONMC $0 OF $1M0.0% BURNED OF 10%30 DAYS TO MUTATE OR GO EXTINCTHOLDERS GET 20% OF THE NEXT GENBURNED TOKENS COUNT DOUBLE
§ 01 — The loop

FOUR RITES

30 days per generation. The strong mutate. The weak go extinct.

01GROW

Push market cap past the milestone. $1M to start. It doubles every generation.

$1M → $2M → $4M → …
02BURN

Torch 10% of supply. Burned tokens count double toward your cut.

10% OF SUPPLY · EVERY GENERATION
04BIRTH

The winner is born on Pump.fun with a new CA. 20% of its supply drops to holders.

20% PRO-RATA TO HOLDERS
03VOTE

Three forms, preset by the team. Holders get 48 hours to pick one.

WEIGHT = HELD + 2× BURNED
30 DAYS. HIT BOTH OR GO EXTINCT.
Miss the milestone and the bloodline ends in the rock. No vote. No next generation.
§ 02 — The bloodline

THE LADDER

$1M wakes Gen I. Then $2M. Then $4M. Every rung doubles.

  1. YOU ARE HERE
    GEN 0 · ALIVE
    $1M
    MC + 10% BURNED

    $CELL. Clock starts at launch.

  2. On the ballot
    GEN I · BALLOT SET
    $2M
    MC + 10% BURNED

    GLOOP, SPORA or JELLO. Holders decide.

  3. GEN II · SEALED
    $4M
    MC + 10% BURNED

    Three forms, revealed the moment GEN I is born.

  4. GEN III · SEALED
    $8M
    MC + 10% BURNED

    Deeper in the rock.

  5. GEN IV+ · SEALED
    $16M
    MC + 10% BURNED

    Then $32M. Then $64M. The climb never stops.

§ 03 — Live

VITAL SIGNS

Fill both bars before the clock runs out.

SPECIMEN 000 · $CELL
HATCHING SOON — NOT LAUNCHED YET
Market cap
$0 / $1M milestone
0%
Supply burned
0.0% / 10% target
0%
Extinction clockSTARTS AT LAUNCH
Holders
—
Next drop
20%
Burns count
2×
§ 04 — The dead

FOSSIL ARCHIVE

Empty. For now. Every ancestor ends up in the rock — evolved or extinct.

UNWRITTEN
SLOT 000 · GEN 0
$CELL

Reserved. Fills the day $CELL evolves — or dies.

UNWRITTEN
SLOT 001 · GEN I
???

Whatever the holders choose next.

UNWRITTEN
SLOT 002 · GEN II
???

Sealed until Gen I is born.

UNWRITTEN
SLOT 003 · GEN III
???

Keep this slot empty as long as you can.

THE NEXT MUTATION
IS YOURS.